Watching over humanity are the Endless, immortal godlike beings who take the form of dragons and control the elements that sustain the world. While both cultures remain at an uneasy alliance following years of turbulent war, the actions of several military officials threaten to once again pull the world apart. The world itself is divided into two distinct cultural halves: the Western Fou Empire, modelled after feudal China and East Asia, and the Eastern Kingdoms, with areas resembling both Medieval Europe and Arabia. A number of races resembling humans and anthropomorphic animals populate the land, which carries a predominate medieval and sword and sorcery theme. Like previous games in the series, Breath of Fire IV takes place in a fantasy world inspired by both classical European and Japanese folklore. Combos may also automatically occur in single attacks that have more than one effect. Casting two ice spells in sequence, for example, will produce a stronger ice attack, while a fire spell followed by a wind spells with instead create a new explosion-based attack. New to Breath of Fire IV is the Combo System, which allows certain spells or skills to be cast in a specific order to gain bonus damage or other affects. Each battle yields experience points that go toward earning levels for each character, which in turn grants increased statistics and new skills. Battles are won when either all enemies are defeated or all characters in a player's front row are out of health. While positioned in the back row, a character may not participate in battle, but may regain lost health or magic every combat round, as well as become unaffected by any attacks. ![]() ![]() During these combat sequences, the player can choose which characters will perform an action in any order, as well as switch in any available reserve characters from the back row. Each playable character is given a special "field skill" that can be used to destroy obstacles or solve puzzles outside of battles, which occur randomly in hostile areas or dungeons.īattles take place with teams of three characters against any number of enemy opponents. While moving about the world, players can interact with computer-controlled characters and objects, gain knowledge on the world around them, and gather clues on how to advance the story. The game environment is rendered in full 3D, while character are present as two-dimensional hand-drawn sprites. The game's camera can be manually rotated by the player up to a full 360 degrees in some instances, though unlike Breath of Fire III it cannot be tilted up or down.
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